Composer & Audio Programmer
Education
September 2021
PhD in Digital Composition
University of California Riverside
Dissertation: Gameplay as Discrete Form: Leveraging Procedural Audio for
Greater Adaptability in Video Game Music
June 2018
M.A. in Digital Composition
University of California Riverside
Thesis: Ionic Nylon and Sonitia: Training the Ears of Gamers
May 2015
B.M. in Music Composition and Guitar Performance
University of Delaware
Teaching Experience
2017-2020
Teaching Assistant
University of California, Riverside
- Led weekly office hours and discussion sections for both years of tonal harmony and ear training skills
- Created relevant course material (i.e. harmonic and melodic dictations)
- Helped modernize and develop the electronic music curriculum
2018 & 2020
Instructor
CALLA Lab at the University of California, Riverside
- Taught students over the age of 60 the basics of music theory
- Applied their skills to produce basic compositions using GarageBand on iPads
2016
Instructor
Delaware Technical Community College
- Taught and created syllabi for a beginner guitar class and a blues guitar workshop
2012-2016
Instructor
UD Community Music School
- Private instruction of music theory, composition/songwriting, and all styles of
guitar - Group instruction of music theory classes
Professional Experience
2020-2021
Video and Audio Producer
University of California, Riverside
- Produced performance video and audio of the UCR Chamber Singers and UCR Jazz Ensemble by compositing and mixing individual recordings supplied by students during the COVID-19 pandemic
2018-2019
Orchestrator
UCR Orchestra
- Generated and prepped a full orchestral rendition of Setsu Shigematsu’s musical Princess Ten Ten and the Dark Skies from a digital reduction
2018-2021
Audio Editor and Music Supervisor
Along the Chaparral
- Found royalty-free music tracks to underscore vignettes and interviews
- Restored and mastered interviews that took place over Zoom
2018-2019
Contract Composer and Sound Designer
F84 Games
- Composed original tracks for settings ranging from underwater sequences to the Mojave desert
- Captured foley and synthesized tones for user interface sound effects
2018
Sound Design Intern
F84 Games
- Collaborated on game design documents to decide on necessary sound assets
- Organized and maintained a sample library of thousands of sounds
- Implemented audio into the games using a propriety sound engine coded in C#
2016-2017
Music Copyist and Arranger
6ixWire
- Prepared scores and parts for two popular world music concerts as part of the University of Delaware’s Master Players Concert Series
Compositions
Singularity
8-string guitar and live electronics: commissioned by the UCR Department of Physics and Astronomy (TBA)
21st Century Dice Music
Interactive multimedia: produced in May 2021 as a technical demonstration of my Unreal Engine 4 procedural audio plugin
The Planet’s Crying
Fixed media: premiered in May 2020 on YouTube as a collaboration with UCR ARTS Facing Fire art exhibition
Process Variations
Piano trio and fixed media narration: premiered by the Mojave Trio in May 2019
#GenerationNation
Fixed media with video: produced in February 2019 with Unreal Engine 4
Framed
Fixed media with video: premiered in November 2018 at UCR ARTS
Cheat 2.0
Xbox 360 Controller and video: premiered by me in June 2018 as part of ReMapped II: new music for live electronics
Quick Draw
Wild West-inspired soundtrack: commissioned by members of Gamespawn for SGDA Summit 2018
Blight
String quartet: premiered by the Eclipse Quartet in May 2018
Syncphony
Fixed media: premiered in November 2017 as part of UCR ARTS Metropolis Multi-Media Event
Cheat
Xbox 360 Controller: premiered by me in March 2017 as part of ReMapped: new music for live electronics
Delicate
Symphonic orchestra and video: premiered by the University of Delaware Orchestra in May 2015
Suite for “Hamlet”
Solo cello: commissioned by the Delaware Shakespeare Festival’s Summer 2014 production of Hamlet
That’s Not All He’s Lost
Fixed media: premiered at Gore Recital Hall in April 2014
Crystal
Baroque flute and lute: recorded by Melomanie in June 2013
Cloud
Horn ensemble: premiered by the UD Horn Ensemble in April 2013
Anxiety
Baritone voice and electric guitar: premiered at Gore Recital Hall in November 2012
Dream
Solo guitar: premiered by me at SCI Student National Conference in October 2012
Synchronized
Percussion duo: premiered at Gore Recital Hall in April 2012
Software
Fenrir
Waveshaping distortion synthesizer (TBA)
YggiAudio
Prototype of a proprietary Unreal Engine 4 procedural audio plugin (2021)
Bassline Realizer
Monophonic Max for Live MIDI device that analyzes incoming chords to generate a user-defined sequence (2021)
Parametric Percussion
Max for Live MIDI device that seamlessly combines step sequencing and random number generation to add ornamentation on top of an established pattern (2021)
Euclidean Arpeggiator
Four-voice Max for Live MIDI device with a single density knob to smoothly transition from chaotic to sparse accompaniments (2021)
Ionic Nylon
Nylon string guitar sampler (2018)
Awards & Recognition
- Outstanding Teaching Assistant Award (2020)
- Anthony Ginter Award: recognizes a graduate student for their creative, scholarly, or organizational contributions to the UCR Music Department (2019)
- Chancellor’s Distinguished Fellowship (2016)
- Music Teachers National Association Student Achievement Award for Private Teaching (2015)
- Winner of the University of Delaware Orchestra Composition Competition (2015)
- Delaware State Music Teachers Association Award for Performance (2014)
- Composition Dream for solo guitar chosen to be premiered at Society of Composers, Inc. Student National Conference in Columbus, OH (2012)
Arts Service
2018-2020
Co-Founder, EARS
EARS ( Experimental Acoustic Research Studio) Student Group
- Recruited new students from diverse disciplines (e.g., music, computer science, business) to engage and assist in the studio’s ongoing activities
- Led masterclasses on topics ranging from music theory to digital production
- Managed weekly creative sessions and songwriting camps that resulted in the constant creation of new music
2018-2020
Studio Assistant
Experimental Acoustic Research Studio
- Recruited new students from diverse disciplines (e.g., music, computer science, business) to engage and assist in the studio’s ongoing activities
- Led masterclasses on topics ranging from music theory to digital production
- Managed weekly creative sessions and songwriting camps that resulted in the constant creation of new music
Technical Skills
- Ableton Live
- Max/MSP
- Apple Logic Pro
- Avid Pro Tools
- Magix Sound Forge
- Avid Sibelius
- Finale
- DaVinci Resolve
- Magix Vegas
- Adobe Premiere
- Unreal Engine
- Unity
- Wwise
- Fmod
- JUCE
- C++
- JavaScript
- C#
- Microsoft Suite
- Confluence
- Jira