Curriculum Vitae

Education

September 2021

PhD in Digital Composition

University of California Riverside

Dissertation: Gameplay as Discrete Form: Leveraging Procedural Audio for
Greater Adaptability in Video Game Music

June 2018

M.A. in Digital Composition

University of California Riverside

Thesis: Ionic Nylon and Sonitia: Training the Ears of Gamers

May 2015

B.M. in Music Composition and Guitar Performance

University of Delaware


Teaching Experience

2017-2020

Teaching Assistant

University of California, Riverside

  • Led weekly office hours and discussion sections for both years of tonal harmony and ear training skills
  • Created relevant course material (i.e. harmonic and melodic dictations)
  • Helped modernize and develop the electronic music curriculum

2018 & 2020

Instructor

CALLA Lab at the University of California, Riverside

  • Taught students over the age of 60 the basics of music theory
  • Applied their skills to produce basic compositions using GarageBand on iPads

2016

Instructor

Delaware Technical Community College

  • Taught and created syllabi for a beginner guitar class and a blues guitar workshop

2012-2016

Instructor

UD Community Music School

  • Private instruction of music theory, composition/songwriting, and all styles of
    guitar
  • Group instruction of music theory classes

Professional Experience

2020-2021

Video and Audio Producer

University of California, Riverside

  • Produced performance video and audio of the UCR Chamber Singers and UCR Jazz Ensemble by compositing and mixing individual recordings supplied by students during the COVID-19 pandemic

2018-2019

Orchestrator

UCR Orchestra

  • Generated and prepped a full orchestral rendition of Setsu Shigematsu’s musical Princess Ten Ten and the Dark Skies from a digital reduction

2018-2021

Audio Editor and Music Supervisor

Along the Chaparral

  • Found royalty-free music tracks to underscore vignettes and interviews
  • Restored and mastered interviews that took place over Zoom

2018-2019

Contract Composer and Sound Designer

F84 Games

  • Composed original tracks for settings ranging from underwater sequences to the Mojave desert
  • Captured foley and synthesized tones for user interface sound effects

2018

Sound Design Intern

F84 Games

  • Collaborated on game design documents to decide on necessary sound assets
  • Organized and maintained a sample library of thousands of sounds
  • Implemented audio into the games using a propriety sound engine coded in C#

2016-2017

Music Copyist and Arranger

6ixWire

  • Prepared scores and parts for two popular world music concerts as part of the University of Delaware’s Master Players Concert Series

Compositions

Singularity

8-string guitar and live electronics: commissioned by the UCR Department of Physics and Astronomy (TBA)

21st Century Dice Music

Interactive multimedia: produced in May 2021 as a technical demonstration of my Unreal Engine 4 procedural audio plugin

The Planet’s Crying

Fixed media: premiered in May 2020 on YouTube as a collaboration with UCR ARTS Facing Fire art exhibition

Process Variations

Piano trio and fixed media narration: premiered by the Mojave Trio in May 2019

#GenerationNation

Fixed media with video: produced in February 2019 with Unreal Engine 4

Framed

Fixed media with video: premiered in November 2018 at UCR ARTS

Cheat 2.0

Xbox 360 Controller and video: premiered by me in June 2018 as part of ReMapped II: new music for live electronics

Quick Draw

Wild West-inspired soundtrack: commissioned by members of Gamespawn for SGDA Summit 2018

Blight

String quartet: premiered by the Eclipse Quartet in May 2018

Syncphony

Fixed media: premiered in November 2017 as part of UCR ARTS Metropolis Multi-Media Event

Cheat

Xbox 360 Controller: premiered by me in March 2017 as part of ReMapped: new music for live electronics

Delicate

Symphonic orchestra and video: premiered by the University of Delaware Orchestra in May 2015

Suite for “Hamlet”

Solo cello: commissioned by the Delaware Shakespeare Festival’s Summer 2014 production of Hamlet

That’s Not All He’s Lost

Fixed media: premiered at Gore Recital Hall in April 2014

Crystal

Baroque flute and lute: recorded by Melomanie in June 2013

Cloud

Horn ensemble: premiered by the UD Horn Ensemble in April 2013

Anxiety

Baritone voice and electric guitar: premiered at Gore Recital Hall in November 2012

Dream

Solo guitar: premiered by me at SCI Student National Conference in October 2012

Synchronized

Percussion duo: premiered at Gore Recital Hall in April 2012


Software

Fenrir

Waveshaping distortion synthesizer (TBA)

YggiAudio

Prototype of a proprietary Unreal Engine 4 procedural audio plugin (2021)

Bassline Realizer

Monophonic Max for Live MIDI device that analyzes incoming chords to generate a user-defined sequence (2021)

Parametric Percussion

Max for Live MIDI device that seamlessly combines step sequencing and random number generation to add ornamentation on top of an established pattern (2021)

Euclidean Arpeggiator

Four-voice Max for Live MIDI device with a single density knob to smoothly transition from chaotic to sparse accompaniments (2021)

Ionic Nylon

Nylon string guitar sampler (2018)


Awards & Recognition

  • Outstanding Teaching Assistant Award (2020)
  • Anthony Ginter Award: recognizes a graduate student for their creative, scholarly, or organizational contributions to the UCR Music Department (2019)
  • Chancellor’s Distinguished Fellowship (2016)
  • Music Teachers National Association Student Achievement Award for Private Teaching (2015)
  • Winner of the University of Delaware Orchestra Composition Competition (2015)
  • Delaware State Music Teachers Association Award for Performance (2014)
  • Composition Dream for solo guitar chosen to be premiered at Society of Composers, Inc. Student National Conference in Columbus, OH (2012)

Arts Service

2018-2020

Co-Founder, EARS

EARS ( Experimental Acoustic Research Studio) Student Group

  • Recruited new students from diverse disciplines (e.g., music, computer science, business) to engage and assist in the studio’s ongoing activities
  • Led masterclasses on topics ranging from music theory to digital production
  • Managed weekly creative sessions and songwriting camps that resulted in the constant creation of new music

2018-2020

Studio Assistant

Experimental Acoustic Research Studio

  • Recruited new students from diverse disciplines (e.g., music, computer science, business) to engage and assist in the studio’s ongoing activities
  • Led masterclasses on topics ranging from music theory to digital production
  • Managed weekly creative sessions and songwriting camps that resulted in the constant creation of new music

Technical Skills

  • Ableton Live
  • Max/MSP
  • Apple Logic Pro
  • Avid Pro Tools
  • Magix Sound Forge
  • Avid Sibelius
  • Finale
  • DaVinci Resolve
  • Magix Vegas
  • Adobe Premiere
  • Unreal Engine
  • Unity
  • Wwise
  • Fmod
  • JUCE
  • C++
  • JavaScript
  • C#
  • Microsoft Suite
  • Confluence
  • Jira