I work with sound.
I spontaneously create it from 1’s and 0’s, molding it like clay with the latest signal processors. I organize it into aesthetically pleasing frequency patterns along the fourth dimension, invoking the experience of total elation…
Woah, sorry! That’s the audio programmer in me talking.
I am a composer.
A native of the East Coast, I made the cliché move across the country to the City of Angels five years ago to pursue a longshot dream of becoming a video game composer. And I did it! For a spell. During my time working as a composer and sound designer for F84 Games in Van Nuys, CA, I discovered a passion for the implementation of interactive audio.
I am a scholar.
Embracing this new career path, I continued along my graduate track at the University of California, Riverside, receiving my doctorate in Digital Composition in September 2021. So that’s me–ready to discuss the intricacies of twelve tone theory, the applications of FM synthesis in Sega Genesis games, and methods of anti-aliasing in digital sampling–assuming I’m not too busy playing Hearthstone Battlegrounds.