HomeMy Media My Media Recent Music Video: Technical demonstration of an adaptive music system I coded in Unreal Engine 4 to leverage procedural audio for multidimensional state machines. Video: Technical demonstration of four Max for Live devices that work together in Ableton Live to parametrically morph a looped composition. Video: The Planet’s Crying – composed in response to global warming and rampant California wildfires. Video: Process Variations – composed for piano trio and humorous narration that is process to sound like a digital AI is coming to life. Video: Framed – rescoring of the Oswald the Lucky Rabbit cartoon The Detective using only synthetic sounds. Video: Blight – composed for string quartet as a musical retelling of Link’s journey to save the corrupted Divine Beasts throughout Hyrule. Video: #GenerationNation – minimalist composition that experiments with using procedural audio to drive animation in real-time. Video: Syncphony – audiovisual composition using edited clips from the classic science-fiction film Metropolis. Technological Experiments Video: An early technical demonstration of my Unreal Engine 4 procedural audio system where music intensity increases as players are shooting. Video: An early technical demonstration of my Unreal Engine 4 procedural audio system where music density in tonality change with the time of day. Video: Professional sound design demo reel showing standard and experimental methods of game audio implementation. Video: Designed an interactive sound stage with Max/MSP for the audience of EDGE Sound Research‘s Aurora installation to walk across. Video: Max/MSP patch that algorithmically generates a new serialized composition with the click of a button. Software Video: Prototype of a hybrid wavetable/FM synthesizer in Max/MSP. Video: Nylon-string guitar sampler built with JUCE. Video: Prototype of an intelligent monophonic bassline generator. Video: Prototype of a parametric drum sequencer. Please join the mailing list for information about future beta testing opportunities and finalized release dates.